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“Now, Then, Later 2011” , Alison Thomson

Other research

The research artwork below are done before I decide to use Unity to do my project instead of Max.

 

At the beginning I have do some research on live video and video delay artwork. After attending the workshop on how to do video delay by Max MSP, I feel that it will be quite interesting to do an interactive artwork on combining live video and video delay.

“TAKES” , Nichole Canuso and Lars Jan

TAKES have combine performance, installation and cinema into a giant projection box. The dancer will be film in real time, and dance in a space which have been surrounded by 4 projection screen. The screen will not only project the real-time video of the dancer, but also reframes, refracts, spatially unfolds and delay those image to create an illusion on time and space. The whole setting of this artwork is really interesting and nice, it shows the potential on live video and video effects. This artwork inspire me to think of how can performance being add into my artwork.

 

Website : http://nicholecanusodance.org/portfolio/takes/

After watching Alison Thomson’s artwork about the two-way mirror, it reminds be about Daniel Rozin’s wooden mirror which we have view on class. Then I try to look over his work to find more inspiration. Then I found an software art installation called "Shaking Time” which will generates a live reflection of the display environment. When viewers move in front of the display their movement will be shaky and form a textured surface on screen. It seems the movement of the viewer have been mark, which makes me feel the time in cinema is unreal and can be control by us. I try to think about the same question that pop-out in my mind when I first saw the video delay : what is the difference between the time in reality and on screen?

 

Website : http://www.bitforms.com/artists/rozin

“Shaking Time” , Daniel Rozin

The combination of performance and installation in TAKES, reminds me another work that we have talk about in class : Daito Manabe’s electric stimulus to face. Then, I try to search on web and go through some of his work. I found a work which perform by a dance company call Elevenplay. This work combine performance, installation, projection and technology all in one. A quadrangular pyramid-shaped drones will follow dancer’s move. 10 to 15 motion capture camera is needed to analysis the position of dancer and control the drones. Although it maybe not related to my project but I found it really interesting on how performance art and technology can be combined. 

 

Website : http://designmadeinjapan.com/magazine/dancing-with-the-drones/

“Elevenplay dance performance with drones” ,  Daito Manabe 

Another Daito Manabe’s work which mainly created by performance and projection-mapping is also impressive. Although the style is similar to the pervious one, the methods is quite different. In this performance, dancer have to dance with a glow neon cube. Daito use projection-mapping and motion tracking to ‘paint’ dancers bodies by simple geometric patterns. The visual effects is brilliant and beautiful. It shows the possibility of combining art and science. I start to think of motion tracking and projection-mapping can also be one of the method to create my work. 

 

Website : http://thecreatorsproject.vice.com/blog/projection-mapped-dance-performance-daito-manabe

“Elevenplay dance performance scene 2”  ,  Daito Manabe 

The first artwork that I found is created by an art student Alison Thomson. "Now, Then, Later 2011"  is an artwork which use live camera to film the spectators through a two-way mirror and project the video on screen. Alison try to create a video delay up to 20 seconds, by smartly using the feature of endless space in the two-way mirror. The feedback effect from the mirror and screen really impress me, and have raise the my interest on how can people control the time and space on screen.

 

Website :

http://www.ovation.co.uk/News/VideoArtist/DelayLine-Video-Artist.html

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